Tuesday, July 28, 2009

Comic Con Report: Part the First

I just got back from my trip out West to Las Vegas and San Diego for Comic Con 2009. Whew! I need a vacation from my vacation. To start with, here's a few sketches, mostly of people lined up at Starbucks, that I did while waiting for my plane to board.





The day I flew in to Vegas already had a packed schedule full of fun and adventure. Aside from lunch at the Venetian and a night out with the boys, Saturday evening brought us a little time with the Doctor. Doctor Sketchy, that is. Vegas style! Our model was one Ivy L'Vine who gave us a little burlesque show before getting down to the business of posing. These excellent pics of Ivy are by my good friend Scott McKeeve.




Here are my sketches, one of 'em from a cool 40 minute pose!









One of the artists I met was Joseph Bergin from Say Uncle Comics. His renditions of Ivy were beyond words as the drawing below shows. Many of the other artists said he was the best in Vegas. Can't say I can argue that.



More Con updates to come!

Wednesday, July 8, 2009

Ye Book of Sketches Electronical

Just a few pages from my electronical sketchbook - the Mighty Motion Computing LE1600!



Post this!

A few more Post-It note Dr. Sketchy drawings starring another Sparkly Devil, Katherine (our once and always Swag Faerie), Sheila, Stephanie and Angela from last week's session, and Molly Crabapple herself from some event she was hosting.



Speaking of Ms. Crabapple...I'll be attending a special Dr. Sketchy during the San Diego Comic Con being put on by Molly herself! And I might even hit a session the week before in Las Vegas! I'll be sure to post drawings and photos, so check back!

Tuesday, July 7, 2009

Portland and Pizza

These are some animal sketches from two different occasions. Azucena and I visited the zoo while in Portland several weeks ago, and just recently made a trip to Domino Farms' petting farm here in Michigan. I don't profess that these are good by any means - the animals move around a lot. It's a good opportunity to further practice Walt Stanchfield's gesture lessons.



























Drawn to Sketchy

For twenty years Walt Stanchfield taught figure illustration classes for Disney Studios. But unlike the figure classes I took back in college with Sylvia Marciniak, where we studied the parts and proportions of the human body, Walt's classes focused on the figure as it pertains to animation and storytelling. He would bring in a model who would "perform" poses, usually in costume, for the animators and new students. Walt would often click his pen and draw a quick suggestion next to a student's drawing when he thought they weren't quite getting it. He'd then collect some of these suggestions, as well as lessons on animation drawing techniques, and some sage advice on life in general, and put it all into multi-page hand-outs that he'd pass around once a week. Over time the number of hand-outs grew and they became sought after, traded, Xeroxed, and posted on the Internet. After his death in 2000 the hand-outs were collected into two thick volumes called Drawn To Life: 20 Golden Years Of Disney Master Classes.





I've spent the last couple of months poring over these volumes. I'm not studying to be an animator, but much of the content can be applied to cartooning and illustration as well, especially those lessons dealing with storytelling. The one lesson that Walt continuously brings up is that, as a storyteller, it is not the artist's job to copy the model. Instead, the model is there to act as a guide. It's okay, in fact it's essential, to make changes in your drawing that better serve the story, even if it doesn't match what you see before you. Do not draw what you see because what you see doesn't necessarily represent the story you're trying to tell. Not to say that it isn't important to understand anatomy and being able to draw what you see, but sometimes you will need to translate that pose for a character that isn't human. As an animator or cartoonist, when was the last time you had a talking mouse modeling for you?

Much of what Walt Stanchfield teaches in these hand-outs deals with drawing from live models and capturing the essence and energy of the story in quick gestures. Forget about the detail. The idea is to capture the story quickly with few lines, gathering just enough information so that the drawing can be refined later on. The monthly Dr. Sketchy sessions that I go to is a perfect place to practice this type of drawing. I've gone on and on about how I'm not happy with the way I draw and how I don't know what I'm doing and wah, wah, wah. I was hoping to put some of Walt's teachings to the test last Thursday. I'm still hung up on producing something akin to a finished work and find myself bogged down in detail, but I think these are an improvement in what I've done recently. Take a look: